using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QuestShare.Common.API { public sealed class Update : IAPIEndpoint { public class Request : IRequest { public Request() { } public required string Version { get; set; } public required string Token { get; set; } public required Objects.OwnedSession Session { get; set; } public List PartyMembers { get; set; } = []; public bool IsQuestUpdate { get; set; } = false; } public class Response : IResponse { public Response() { } public Error Error { get; set; } = Error.None; public bool Success { get; set; } = false; } public class UpdateBroadcast { public UpdateBroadcast() { } public required Objects.Session Session { get; set; } } } }