using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QuestShare.Common.API.Share { public class GroupJoin : IAPIEndpoint { public class Request : IRequest { public Request() { } public required string Token { get; set; } public required string Version { get; set; } public string ShareCode { get; set; } = ""; public required ulong CharacterId { get; set; } public bool RequestPartyQuickJoin { get; set; } = false; public ulong QuickJoinCharacterId { get; set; } = 0; } public class Response : IResponse { public Response() { } public Error Error { get; set; } = Error.None; public bool Success { get; set; } = false; public uint SharedQuestId { get; set; } public byte SharedQuestStep { get; set; } public string ShareCode { get; set; } = null!; public List Members { get; set; } = null!; } } }