2025-02-17 22:12:35 -05:00

35 lines
1.0 KiB
C#

using Newtonsoft.Json;
using QuestShare.Common.API;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QuestShare.Common.API.Share
{
public class Register : IAPIEndpoint<Register.Request, Register.Response>
{
public class Request : IRequest
{
public Request() { }
public required string Token { get; set; }
public required ulong CharacterId { get; set; }
public required string Version { get; set; }
public uint SharedQuestId { get; set; }
public byte SharedQuestStep { get; set; }
public bool BroadcastParty { get; set; } = false;
public List<ulong> PartyMembers { get; set; } = [];
}
public class Response : IResponse
{
public Response() { }
public Error Error { get; set; } = Error.None;
public bool Success { get; set; } = false;
public required string ShareCode { get; set; }
}
}
}